Hand painted character — Character design
In 2019, as part of a self-study initiative, I developed a game-ready character from initial design to final production. This project was a first experience with Blender, having previously used Modo.
→ Tools — zbrush | modo | blender | substance painter
→ Tags — character design | sculpting | hand painted textures | animation
The model contains 9404 vertices and uses four 2k textures (albedo and normal). The model is sculpted using Zbrush, retopologized in Modo, unwrapped and animated in Blender and hand-painted in Substance Painter.