Mobile Game Bruut — Art Lead & Direction @ Dutch5

At Dutch5, an indie game development company focused on the mobile game Bruut, I led a diverse art team of seven artists, including specialists in UX design and animation, to develop this real-time, top-down strategy game.

In my role as Art Lead, I oversaw recruitment and team development while establishing production specifications and protocols to ensure optimal game performance on low-end mobile devices. My responsibilities also included art direction, pipeline production, co-designing and creating mobile-ready 3D characters, and designing weapons.

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→ Tags — art lead | art direction | mobile game production | character design | weapon design | technical optimization