Mobile Game Bruut — Art Lead & Direction @ Dutch5
At Dutch5, an indie game development company focused on the mobile game Bruut, I led a diverse art team of seven artists, including specialists in UX design and animation, to develop this real-time, top-down strategy game.
In my role as Art Lead, I oversaw recruitment and team development while establishing production specifications and protocols to ensure optimal game performance on low-end mobile devices. My responsibilities also included art direction, pipeline production, co-designing and creating mobile-ready 3D characters, and designing weapons.