Ultra Optimized XR — character design
Character design and animation for a hypothetical AR experience/game. The aim of this spaceship (with a tiny character) is to create an asset that is clearly recognizable as a spaceship yet feels unique and full of personality. Most of this personality is conveyed through animation, achieved with a “flexible” ship design.
The whole model is textured two 64x64px textures and is only 326KB. More on this below.
Notably, the model and texturing are well-suited for unlit rendering, which could aid in further optimization. You can view this in the Sketchfab viewer below.
→ Tools — blender | photoshop
→ Tags — character design | character animation | texturing
GLB file size: 875 KB
GLB + Draco compression: 326 KB
→ 2 draw calls
→ 1 animation
→ 2 materials
→ 2 textures (each 64x64 pixels)
→ 11522 vertices
→ 10228 triangles